Comparing Yakuza Kiwami 2 with Yakuza 0 (aka Ryu-ga Gotoku Series)
Now that I have had my hands on with Yakuza Kiwami 2 on PC for over 10 hours of gameplay, my impression of its differences between Yakuza 0 (aka Ryu-ga Gotoku 0), a game in which I have spent nearly 100 hours of gameplay, have become pretty clear. For a big fan of the series, this is a relevant comparison since the next game after 0, Yakuza 6, was the first in the new Dragon Engine so could never be as solid as later workings on the new engine.
Since the first Kiwami was not on the new engine, the comparison would not be as relevant, especially, when it is the first remake in the series competing against the final mainline iteration on the old engine. Thus this is probably the most relevant comparison, since Kiwami 2 should be an example of better mastery of the new engine, along with the locations of both titles being the same; recreations of Osaka and Tokyo’s most famous red light districts and city centres. Add to this not being the first series remake, and the team should have no excuse for not being prepared before developing this game.